~Socrates's list~
Starved the gaze to sate the soul| Name | Finished | Translated | Links | Score | Note | |
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| 1699 | Castle of Temptation |
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9 |
It’s an ero action-platformer that doesn’t half-ass the fantasy: the entire game is built around the idea of getting caught, drained dry, and completely overwhelmed by succubi and cheeky traps. And man, does it commit.
The porn is pure female-dominant reverse-rape with a heavy male-sub vibe, served through crisp, expressive pixel animations that actually feel alive. Packs 70+ H-scenes and around 30 different succubus types. You’ll see a ton of cowgirl (because of course), but it also dives into missionary, doggy, handjobs, footjobs, titjobs, blowjobs, breastfeeding, brainwashing, transformation, unbirth… you name it, usually with ridiculous amounts of cum involved.
There’s even a Virginity Mode that adds extra dialogue and unique scenes if you manage to stay pure. It turns “don’t get caught” into part of the kink itself instead of just a boring difficulty slider. Suddenly trying to beat the game without losing feels way more tempting than it realistically should be.
The pixel art is clean and easy to read, the animations have real bounce and energy, and getting defeated somehow feels like a reward rather than a slap on the wrist. If you’re into dot-ero, monster girls, and that “one guy getting absolutely swarmed and milked by women” energy, this one sits right at the top of the pile.
Where it drops that last point:
The only real drag is some mechanical friction that can yank you out of the horny zone. The platforming and puzzles are decent, but a few late-game sections and boss patterns get frustrating enough that you’re retrying out of annoyance instead of teasing. Sometimes even I break out save states just to reach the next scene.
The translation is mostly fine, but it gets a bit clunky in places, especially with lore text. Luckily it never really ruins the actual sex scenes. On the bright side, once you hit any ending you can just unlock the full gallery, so skill issues won’t permanently cockblock you from the good stuff.
Bottom line: Castle of Temptation nails almost everything its target audience wants, huge scene count, lively animations, and mechanics that actually feed the fantasy instead of fighting it. The little annoyances keep it from a perfect 10, but if this specific flavor of “helpless guy vs. hungry succubi” is your thing, you’re probably going to have a stupidly good time.
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| 10121 | Colorlust Oni |
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9 |
ColorLust Oni stands out big time among RPG Maker H-games.
In just ~6 hours it delivers tight pacing, creative action-lite boss fights with difficulty options, and an unusually strong story with solid characters and thick atmosphere that actually sucks you into the story. The main downsides? It’s pretty short, some beats toward the end feel a bit rushed, and the action set-pieces can get lightly clunky.
Still, for a short RPG Maker, it punches way above its weight.
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| 1648 | Monster Girl Quest 1-3 |
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9 |
Across all three chapters, Monster Girl Quest nails something rare: a surprisingly strong, politically charged fantasy story that actually has something to say, paired with top-tier monster-girl H content that feels genuinely integrated into the world instead of just tacked on.
Fans constantly rave about the memorable cast, sharp writing, and how well those erotic scenes actually hit.
It’s the complete package if you’re into smart storytelling and monster girls who’ll ruin you in the best way possible.
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| 1663 | Monster Girl Quest Paradox 1-3 |
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9 |
Across all three parts this game is an absolute beast of a JRPG is insanely deep, ridiculously long, packed with rich worldbuilding, and a roster of recruitable characters so massive it makes Pokémon look like a casual stroll. It’s got surprisingly high production values for an RPG Maker title, with clever party-building, job systems, and tons of secrets to uncover.
The only real downsides? It demands some serious grinding, the early game can feel opaque as hell (good luck figuring everything out without a guide), If you’re cool with that, though? You’re in for a ride.
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| 10150 | NOTMARE! |
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9 |
If you’re into massive volumes of pure temptation, this one is straight-up dangerous.
We’re talking ~460 H-scenes and over 100 base CGs, packed with every flavor of teasing, edging, and “oh god I’m not gonna survive this” content you can imagine. The cast is loaded with monster girls and succubi who know exactly how to break a guy, and the kinks are deliciously varied. It’s shamelessly male-oriented in the best way possible.
Presentation is another huge win: multiple guest illustrators, tons of situational voice lines, and reactive teasing both in and out of combat that actually makes you feel hunted (in the good way). The devs have also been super active with patches and free content updates, so the game just keeps getting better.
The catch? It’s very much a “submissive male + relentless teasing” niche. If that’s not your jam, it might not click. Also, while there’s a fan-edited DeepSeek translation floating around that’s surprisingly decent, it’s not official, so the English prose isn’t quite native-level. You’ll get the absolute most out of it if you can read Japanese.
Verdict: If you love getting lovingly bullied by sexy monster girls for hours on end… buckle up. This is endgame material.
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| 1585 | Succubus Academia |
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9 |
Succubus Academia (SQDT) is one of those rare RPG Maker games that actually punches way above its weight class.
It’s a slick, addictive one-on-one monstergirl RPG where your choices genuinely matter. You’ve got three wildly different “personality” paths; Hero, Coward, or Slave, that completely change how battles and dialogue play out. On top of that, the inheritance system turns every permadeath into something meaningful. Dying isn’t just a game over; it’s part of the story. The game smartly uses that loop to dig into themes of death, legacy, and what you leave behind for the next one in line. It’s surprisingly deep and clever about it.
The presentation is legitimately impressive for an RPGM title. Custom OST by cres slaps hard, and the animated boss fights bring serious atmosphere and hype. Even with the classic tileset, the whole thing feels alive.
The main gripes? It can get a bit grindy. That “satisfy the succubus = you die” cycle starts feeling repetitive after a while, and progress is basically built on dying over and over so others can inherit your stuff in NG+. The H-content is very generous, but it’s definitely not going to be everyone’s cup of tea.
Still, I clearly love it. I'm more than willing to ride the death loop because the rest of the ride is just that good.
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| 1994 | Haruuri Card Gamers |
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8 |
Haruuri Card Gamers really commits to the bit.
Picture this: a world where trading card games are the ultimate hobby anime obsession… except the rarest cards are so valuable that losing one can straight-up send girls into “alternative ways” of paying it back. And yeah, the story happily follows through on that premise. Every loss, every plot twist, every generous card gift somehow spirals into heavy coercion and sex scenes, with the shota protagonist usually on the receiving end of it all.
The CGs actually deliver pretty solid variety for such a specific niche. You’ve got loli/shota stuff, femdom, prostitution themes, some rape and light NTR angles, paizuri, footjobs, anal, deepthroat, sumata, the whole menu. What’s nice is that reviewer Hima-Game points out it mostly sticks to same-generation loli × shota pairings and keeps the sex scenes in this breezy, “welp, guess we’re doing this now” kind of energy. Nothing too dark or dramatic, just casual degeneracy.
The H-scenes feel genuinely tied into the card game itself. Win a match, gift a rare card, advance the story- boom, new scene. It doesn’t feel like they just slapped porn on top of a TCG; the naughty stuff is baked right into the fantasy. And honestly, the deck-building side holds up surprisingly well on its own if you’re into that TCG fantasy.
Now for the honest bits:
The CG count is a little on the modest side for how long you’ll be playing. The art style is very “cutesy young”, you’ll either be all in or immediately nope out, no in-between. Some folks also wished for more scenes per girl, and the protagonist gets pretty feminized, which might throw you depending on your taste.
Oh, and fair warning: the game does lean into some heavier NTR and forced-prostitution stuff, including a few (censored) male-on-male loss CGs. If that mix isn’t your lane, it might leave a weird taste.
Bottom line: If you’re specifically chasing loli, shota, femdom, prostitution themes, and light NTR wrapped in a card game shell, Haruuri Card Gamers does it really well. For everyone else? It’s solid, but probably not gonna be your new all-time favorite.
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| 1595 | Lilith in nightmare |
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8 |
Oh man, Lilith in Nightmare goes all in on its ridiculous premise and somehow sticks the landing better than it has any right to.
This thing is a full-blown animated sex-battle RPG, and it doesn’t half-ass the “sex” part at all. We’re talking 140+ H-scenes, with almost everything fully animated, even the non-idle CGs. The scenes feel alive, bouncy, and way more varied than you’d expect from an RPG Maker game. It’s the kind of makes you go “wait… they really animated that?”
But here’s the fun part: it actually bothers to be a real game around all the banging. You’ve got explorable dream worlds, projectile combat on the map, and proper battle-fuck mechanics that tie the lewd stuff directly into the fights. The story somehow holds together with real emotional moments, and the character writing is genuinely sharp, the dialogue stays fun and snappy instead of falling into generic porn dialogue.
The fetish menu is unhinged too: monster girls, succubi, futa protagonist, vore, dominance flips, reversals… if those tags make your brain light up, this game will feed you very, very well.
So why only an 8/10?
Because it’s still an RPG Maker game with no real "special" mechanics. You’ll probably run into some jank stuff. Random freezes, weird display bugs that make you save often. The grind can sneak up on you if you don’t abuse the easy-mode items. And while the game loves flirting with darker horror vibes, the stakes always stay pretty light and silly, which can feel a bit weird when it tries to act spooky.
Still… when you look at how much high-quality animated content it packs in, and how well it weaves the kinks into actual gameplay, Lilith in Nightmare ends up being one of the stronger battle-fuck ero-RPGs out there right now.
If your tastes line up with its brand of horny dream nonsense, it's serving, you’re probably gonna have a stupidly good time.
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| 1622 | Lust Grimm Again |
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8 |
Lust Grimm Again is basically the remake that said "screw it, let's lean all the way into the horny."
It's a battle-fuck RPG. Every enemy, over 50 of them, gets at least two defeat scenes, and one is always paizuri. You've got 100+ CGs, all female-dom, male-sub, big-breast stuff. The combat actually feeds into it with lust and dependency meters that mix up the scenes if you keep losing.
They added some decent QoL too, like a gallery and easy-mode items if you just wanna skip straight to the H parts. Art's solid, the girls are have a bit of novelty, and the writing has some comedy so it doesn't feel awkward
What holds it back from a higher score is that it's still an RPG Maker game with no "special" mechanics that set it apart. The dungeon encounters feel pretty standard and quite frankly overused. Plus the scenes are mostly static CGs with text, no real animations.
If you're into the volume, the paizuri-heavy monster girl content, and the whole battle-fuck setup, this one's a solid 8 for you. It's exactly what it promises: lots of busty succubus reverse-rape with decent variety per girl.
If you're expecting fancy animated scenes though, you might leave dissapointed.
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| 1596 | Monster Girl Dreams |
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8 |
This game is a damn good time.
he stance-based battlefuck combat: it’s clever, addictive, and actually makes the sex feel like part of the fight instead of just a reward screen. The cast is genuinely likeable, the writing is way better than it has any right to be, and the music? Surprisingly fire.
Just know what you’re getting into: it’s very text-heavy, the CGs and animation are still limited, and it’s actively in development. So if you hate unfinished games or walls of deliciously horny prose, your mileage may vary.
But if you’re down for some high-quality monster girl degeneracy with actual gameplay meat on its bones… you’re gonna have a blast.
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| 1576 | Princess Honey Trap |
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8 |
The thing that immediately sets this apart is production quality. Every scene is voiced, and not sparsely, the voice acting runs through the mid-battle dialogue, the temptation mechanics, the rematch scenes. Almost every scene is animated. The amount of work that went into the presentation for a doujin RPG Maker game is genuinely surprising.
The combat being built around erotic tension, which is just painted over everything making the intended effects and novelty wear off as the game goes on. You can lose two different ways, HP drain or arousal overflow, and each gives you a different scene. There's a mechanic where you can actively ask to be tempted mid-fight if you just want to lose on purpose. If you rematch someone the dialogue shifts to reflect that she already beat you once, and if you lose again it escalates further. None of this is mechanically revolutionary but it's still quite thoughtful. The H-content isn't a reward sitting at the end of the fight, it's woven into the fight itself, which makes the tension between trying to win and wanting to lose genuine rather than like performative.
Content variety is broad. The game isn't fixated on any one thing, it just kind of covers the bases and does all of them well. The art has this soft pastel quality that's distinct enough that I'd play even without the porn, which is high praise for an RPG Maker title.
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| 1749 | SHRIFT |
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8 |
SHRIFT is that rare RPG Maker H-game that actually swings for the fences.
It’s got bold, Undertale-style mercy-or-murder branching, fourth-wall-breaking, chaos, and a story that’s way more ambitious than you’d expect from the genre.
But here’s the catch: The art is super divisive (either love it or can’t stand it), it’s heavily censored, and the later routes lean hard into some pretty extreme kinks — especially vore and noncon. The combat can also feel grindy or confusing if you don’t take advantage of the built-in safety tools like Hell’s Indulgence.
So yeah… it’s weird, it’s wild, and it’s definitely not for everyone. But if you’re into clever writing and don’t mind the rough edges, SHRIFT delivers one hell of an experience.
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| 1581 | Tower of Alfimia |
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8 |
If you’re in the mood for a femdom-heavy RPG Maker game that actually gives a damn about its story, Tower of Alfimia delivers in spades.
You get summoned into a world packed with seductive monster girls who are very eager to tempt, tease, and thoroughly reverse-rape you into submission. The game boasts a surprisingly strong narrative with meaningful branching choices that change entire scenes and multiple endings. The artwork is excellent (including contributions from guest artists), and the sheer volume of high-quality H-content is impressive.
The big catch? Combat revolves around a repetitive “temptation loop” that can start to drag, and the stock RPG Maker UI and maps feel pretty basic. There’s also this weird push-pull design where the game keeps nudging you to lose for the juicy bad ends… while still pressuring you to win if you actually want to finish the story. It creates a slightly conflicted vibe. I still love it though.
Bottom line: It’s a flawed gem, but for fans of strong femdom, solid storytelling, and tons of erotic content, it’s easily one of the better entries in the genre. Strong 8/10 territory.
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| 1686 | Succubus Duel |
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7 |
The card game is genuinely good. Not really good for an H-game, but good. The duels are fast, the deck building has real depth, and the permanent debuff system where losses leave you weaker for the rest of the game creates stakes that most games in this genre don't even attempt. Get hit with a breast attack and now you're vulnerable to breasts for the entire playthrough. It actually matters, somewhat.
The smartest thing the game does is make the adult content inseparable from the mechanics. Pleasure attacks lower your life points. Monster girls tempt your units when they're defeated. Your weaknesses don't reset between fights. It's all one system, which makes both the card game and the H-content feel more substantial than either would alone. But, the way it was also implemented is still very basic and not unique at all.
Where it falls apart is that the content itself is incredibly narrow. There are a ton of characters and a ton of scenes but they're almost all doing the same thing. The developer has one specialty and they went all in on it. If that specialty is your thing, great. If not, you're going to feel like you're watching the same scene with a different character portrait for hours. The actual sex scenes you can count on one hand. The MC never really "wins" in any direction, he's just perpetually on the receiving end of everything, which is either the appeal or the dealbreaker depending on who you are.
Story is fine, world is fun, but ends on a cliffhanger with no release date for Part 2.
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| 1738 | Forest of the Blue Skin |
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| 1711 | Melty Brave Kittens |
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| 1844 | Mirage's Defection |
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| 1865 | Princess Colosseum 2 |
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| 1737 | Succubus Affection |
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| 1627 | Succubus in Wonderland |
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| 1615 | Succubus Prison House of Lewd Demons |
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| 1665 | Succubus Senki |
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| 1575 | Tales of Tei |
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| 1662 | The Shimmering Horizon and Cursed Blacksmith |
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| 1735 | The Three Charms - Lonesome Spirit |
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~Excluded game list~
| Name | Finished | Translated | Links | Score |
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